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The Synthesizer
This could refer to PC cards, like the Roland GS
SCD-15 daughtercard,
or the
Yamaha XG
daughtercard, or one of the various
sound cards,
or a module,
or a keyboard synthesizer
(with just a simple interface to a PC).
Or the synthesizer could be entirely a software program -
a virtual synthesizer, such as that which emulates the
Roland GS,
or the
Yamaha XG,
or others.
While
not the first,
an analog synth,
the modular Moog,
seems the first to have been introduced into
pop music and pop culture.
These early synths
were much more limited, obviously (and of course bulkier) than today.
Notes were generated with voltage oscillators, which
because of limitations, have given way to digital oscillators
since.
These generate the 'tone', the note, the pitch itself.
Filters, of various sorts - modulators, amps, waveshapers, whatever -
are used to modify parts of the note.
A note is struck, the basic pitch generated by this
digital oscillator, according to the audio model
of ADSR - attack, decay, sustain, and release -
each of these four parts of a note can be tweaked
and modified.
The result, with either sort of oscillator,
was a synthy sounding kind of wave, with a 'warmth',
or a deep buzzy bass, or whatever seemed appealing.
[In fact, even in the modern virtual synths, the same sort of convention
will be used, and SysEx and other MIDI commands will
refer to the DCO (digitally controlled oscillator), attack, release
values, TVF and TVA and so on.]
In the early 1980s, Yamaha came up with a twist on the
oscillator method.
This would be the F(requency) M(odulation) synthesis, in
one form or another,
which is one oscillator being filtered by other oscillators,
and which is essentially the rather tinny and annoying
sort of sound one finds on the 'card-the-computer-came-with', sort
of sound card.
It's some variation of FM synthesis 'crammed' onto a PC board
(which you'll see referred to as, perhaps - OPL-3).
The only useable and suitable sort of synthesized instrument
now, however, would be some sort of wavetable synthesis;
however picky some might be over the definition of, wave table,
I refer here to sampled sounds.
There may be some who swear even by the old voltage oscillator
synths, for techno/dance/disco music.
But that's because they want a synth to sound like a synth,
not a piccolo or distortion guitar;
and of course those old synths wouldn't necessarily even be MIDI compatible.
In whatever is generally called, wavetable synthesis, a sample of
an instrument is taken, with certain
acoustics, and so on, so that when a note is triggered from
MIDI, the synth will play the part, but best within a certain range of
notes, as if someone were really playing the instrument.
That's possible only because the wavetable produces such a
believable and realistic sound, so that it doesn't
sound like a synthesizer, if you don't want it to sound like one
(it will still include some standard synth generated waves -
saw wave, square wave, and like that).
But as it is one aspect of the instrument, being played in a certain
way, it really, ultimately, can't capture all the subtle shades
and variation in sound that one gets when playing the instrument, itself.
But it's close; sometimes more so than other times.
The Roland GS synths come in all sorts.
Some older ones play only a few channels and notes at a time.
But more recent synths often exceed (like the XG) 24 notes polyphony
(which is supposed to be a General MIDI standard),
and have 600 (e.g. the 'super GS' SC-88 Pro) or so patches/instruments
built in (also like the Yamaha XG).
The PC daughtercard, the Roland
SCD-15 (SCB-55), has 354 instruments,
and various effects, with a maximum polyphony of 28 simultaneous
notes, for all 16 channels.
Roland's
'soft'
or virtual synths, which incorporate the
SCD-15 (or at least the SC-55), as it were,
now go far beyond that, and are restricted only by the processing
power of your computer.
As noted above, there are certain ways of generating basic tone,
but there are also certain ways of sampling and producing
wave table instruments.
Not all synths seem to have the same 'flavor', with their
built in instruments, and particularly as one goes back in time
with changes in synthesis methods.
One synth might play one sort of song well, another might be best
for another type.
I've mentioned elsewhere, for example, that the Roland synths
seem to have very dirty, growling sort of guitar samples,
but not the XG.
So the Roland works for hard rock, and heavy metal MIDIs.
But the smoother, softer electric guitars of the XG might lend
themselves more to softer, more 'airy' sort of guitar solos
(say, Hendrix' somewhat obscure, Goin Country).
It would just all depend.
In fact, from what few synths I've heard, a decent distortion
guitar, and a decent overdrive guitar in the low octaves, is
not something that is so common, outside of the Roland GS.
And this also suggests that the idea of sampling your own sounds,
which might be unavoidable for people on certain projects, is
not a trivial sort of thing; and suggests to me the difficulty
of, for example, designing a decent true type font (whereas
anyone can try, few might really succeed).
The number of hardware synth modules, keyboards, and whatever,
and now
soft(ware)
synthesizers
might also suggest a lot of possibilities, and a lot of
different sounds
given the exact same MIDI (which
also something of a real problem, as I'm forced to
discuss, myself.
Here, then, is a little
more detail on various
sorts of synthesizers.
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