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Synthesizers

Patches (instruments)

  The sounds are what people buy the synths for. Used to be patch cords were used for the early analog synths to get a particular sound, so the term, patch, has apparently stuck for a particular voice or instrument. These patches can be programmed based on the oscillator(s) sending out the tone. Or samples, such as in 'wavetable' synths, can be included in sample ROM (or RAM, if you make your own) to sound like particular instruments. Since each manufacturer's synth is so different, one program or modifications to the basic tone, even the various built-in samples, may be triggered one way for one piece of equipment, and entirely another way for a different synth. And there are numerous sites on 'the web' dedicated to particular synthesizers and manufacturers of same.

  The GM standard is supposed to run across all manufacturer's line of synthesizers. Instruments specified by number should be available, more or less, on any GM compatible synth that's been made. It sets out 128 voices or instruments, broken down into 16 general groups of eight instruments each, with the drum set being a special case.

  While this is covered in some detail elsewhere, things may not always sound the same from manufacturer to manufacturer, since their method of generating sampled instruments will not be the same. And FM synthesis, at least that found on OPL-3 soundcards, is almost a curse to MIDI, the sounds are often so bad. Even so, some instruments, in a particular octave, matched well with certain other instruments, and assisted by software drivers, can produce some pleasing FM sounds (the Pachelbel Canon in D is often a good FM soundcard demo). For sampled 'wavetable' sounds, some sort of guitar might have appealed to one manufacturer, another rather different sort to another, both assigned to the same guitar # in the GM 128. So even for GM compatibility, even for sampled instruments, the song could take on a very unexpected sort of tone from one synth to the next. The MIDI is still just a player piano roll, and not even all player pianos sound alike.

  As mentioned, the GM standard sets out 16 groups of instruments; regardless of whether the instruments are generated from FM, or samples, or whatever else.

  Eight different instruments per category:

  1. Piano, incl. harpsichord and clavinet
  2. Organ, incl. harmonica ('mouth organ') and accordian
  3. Guitar, incl. acoustic ('jazz'), overdrive and distortion
  4. Ethnic, from bagpipe to fiddle
  5. Bass, incl. slap and synth basses
  6. Brass, from trombone to tuba to synth brass sounds
  7. Woodwinds
  8. Reeds, oboe to saxophone
  9. Strings, violin to harp, and with timpani thrown in
  10. Ensemble, full strings sections, full choir, orchestra hit
  11. Synth leads, various incl. the square and saw waves
  12. Synth pads, which often are among the best sounds in FM
  13. Synth sound effects
  14. Sound effects, from the sound of applause to birds chirping
  15. Percussion, wood blocks, bells, and so on
  16. Chromatic percussion, from xylophone to vibraphone to church bell

  These will be set by sending a program change command to the synth. And the above list is not necessarily in numeric order, but does show the 16 categories for GM. An additional command, a control change using controller #0, can be sent to those synths which expand on this 128 using bank selection, or whatever. Your sequencer should handle these details, and rather just present you with the list of instruments you can use. The Roland GS, for example, has 354 instruments, with various additions to the eight each in the above categories, and also throwing in some patches from a couple of older synths produced by Roland, the MT-32 and CM-32P (though not all GS synths include patches from these two, the SCD-15 and strict compatibles will). The 'super-GS' SC-88 Pro from Roland increases that number quite a bit more, as do the XG synths from Yamaha.

 

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